AI Insights · Timothy · July 2024
Top 5 Racing Games on Android in Central America - Q2 2024
Discover the performance trends of the top 5 racing games on Android in Central America for Q2 2024, including downloads, revenue, and active users, based on data from Sensor Tower.
In Q2 2024, the top 5 racing games on Android in Central America showcased diverse performance trends in downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Mario Kart Tour from Nintendo Co., Ltd. had a notable quarter. Weekly revenue peaked at around $6.9K in early April and mid-May, before dipping to approximately $5.1K in early June. Downloads saw a significant rise mid-quarter, reaching about 63.6K in the week of April 15, then stabilizing around 33K-42K towards the end of the quarter. Active users fluctuated but ended strongly with 225.1K by the last week of June.
CSR 2 Realistic Drag Racing by Zynga experienced a steady performance. Revenue hovered around $4.6K to $5.8K, peaking at nearly $5.8K in the final week of June. Downloads were highest in early April at 8.5K, with a notable dip to 3.3K in late May. Active users reached a high of 31.4K in mid-June before dropping to 23.1K by the end of the quarter.
Asphalt Legends Unite from Gameloft SE saw varied performance. Weekly revenue peaked at about $6.4K in the last week of June, with a low of $4.1K in early June. Downloads fluctuated, starting at 11.9K in early April and spiking to 20.3K by the last week of June. Active users showed a significant increase, from 49.2K in early April to 57.1K in late June.
Pocket Champs: 3D Racing Games by Madbox had a mixed quarter. Revenue peaked at about $5.8K in mid-May, then declined to around $2.4K by the end of June. Downloads started strong at 38.6K in early April but dropped to 13.6K by late June. Active users experienced a downward trend, from 95.7K in early April to 66.2K by the end of June.
Need for Speed™ No Limits by ELECTRONIC ARTS had a dynamic quarter. Weekly revenue fluctuated between $2.8K and $4.5K, peaking in early May. Downloads peaked at 53.7K in early April and saw another high of 43.8K in late May. Active users saw a significant increase towards the end of the quarter, rising from 319.3K in early April to 268.2K by late June.
For more insights and detailed statistics, visit Sensor Tower.