State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Racing Games on Android in Central America - Q2 2024

Discover the performance trends of the top 5 racing games on Android in Central America for Q2 2024, including downloads, revenue, and active users, based on data from Sensor Tower.

Top 5 Racing Games on Android in Central America - Q2 2024

In Q2 2024, the top 5 racing games on Android in Central America showcased diverse performance trends in downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.

Mario Kart Tour from Nintendo Co., Ltd. had a notable quarter. Weekly revenue peaked at around $6.9K in early April and mid-May, before dipping to approximately $5.1K in early June. Downloads saw a significant rise mid-quarter, reaching about 63.6K in the week of April 15, then stabilizing around 33K-42K towards the end of the quarter. Active users fluctuated but ended strongly with 225.1K by the last week of June.

CSR 2 Realistic Drag Racing by Zynga experienced a steady performance. Revenue hovered around $4.6K to $5.8K, peaking at nearly $5.8K in the final week of June. Downloads were highest in early April at 8.5K, with a notable dip to 3.3K in late May. Active users reached a high of 31.4K in mid-June before dropping to 23.1K by the end of the quarter.

Asphalt Legends Unite from Gameloft SE saw varied performance. Weekly revenue peaked at about $6.4K in the last week of June, with a low of $4.1K in early June. Downloads fluctuated, starting at 11.9K in early April and spiking to 20.3K by the last week of June. Active users showed a significant increase, from 49.2K in early April to 57.1K in late June.

Pocket Champs: 3D Racing Games by Madbox had a mixed quarter. Revenue peaked at about $5.8K in mid-May, then declined to around $2.4K by the end of June. Downloads started strong at 38.6K in early April but dropped to 13.6K by late June. Active users experienced a downward trend, from 95.7K in early April to 66.2K by the end of June.

Need for Speed™ No Limits by ELECTRONIC ARTS had a dynamic quarter. Weekly revenue fluctuated between $2.8K and $4.5K, peaking in early May. Downloads peaked at 53.7K in early April and saw another high of 43.8K in late May. Active users saw a significant increase towards the end of the quarter, rising from 319.3K in early April to 268.2K by late June.

For more insights and detailed statistics, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024